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Showing posts with the label virtual reality

The Possibilities of Augmented Reality

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  The creative potential of Hololens and "Mixed Reality"is huge. There are a wide variety of applications we can develop for it. I believe the demos shown so far are barely scratching the surface of what we can do with the Hololens. Once the imagination of the development community warms up, we're going to see world changing ideas. Industries will be turned upside down, lives will be changed, and millionaires will be made. I'm going to make some assumptions on its abilities, but try and highlight some of the many directions we can take in creating for the interface of the future. Presence Sharing One of the most interesting uses for the Hololens is allowing others to share your experience, and interact with it. This opens up many prospects for communication and collaboration in virtually every industry. Think about how cool GoPro cameras are and what we're able to do with them. Now imagine seeing the video live and being able to interact with

Virtually Human?

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As humans, we are motivated and driven by our needs. Our primary needs are physiological; food, sex, and comfort. At the current state of society, these needs are quite often not met, leading to all kinds of consequences. In fully realised virtual immersion, satisfying these needs is as simple as programming the environment. The implications of this are profound, and will change the fabric of society. Even now we see the impact of desires being met with virtual reality. Millions of online gamers are able to live virtual lives that are better than real lives, having adventures, being different people, and fulfilling their fantasies, albeit via a keyboard and monitor. Not only does this cause reduced productivity for society, it changes our psyches. In realising that these fantasies are possible, our general expectations in life are altered. Our priorities are distorted. Our morals and ethics are altered by the alternative environments we occupy - we are a product of our enviro

Turning VR Inside Out

This video shows how RFID can help improve control over stock inventory both in real world and virtual world situations. With the current state of virtual reality, it's unlikely that virtual supermarkets will take off. They're just too... clunky. However, one distinct possibility is a reversal. Computer controlled reality. RFID will play a large part in this. The data it will provide will change the way we look at reality. By reporting and recording our locations and activities, it will digitise us - turning us into real life avatars. In virtual reality, everything we do can be recorded. The software can record our every movement and interaction. This will soon be possible in real life, thanks to RFID and our interactions with computer interfaces. Real life benefits will get us to adopt the data collection methods without question. Contact lenses or eventually brain modifications of some kind could provide us with a computer interface while in the real world. In the meantime,

The Future of Tele-Coverage

I noticed with interest the difference between: Michael Anissimov's review of how Second Life and IRC affected Transvision 06 and George Dvorsky's comments on Twitter's impact on Convergence 08 . There appears to be a number of advantages and disadvantages to each medium. While Second Life allows those not in attendance to interact with the conference, it requires a lot of commitment. Resources need to be invested in an account, downloaded client software, a powerful computer with a lot of hard drive space, and a good net connection. Even if those things are not an issue, Second Life requires your full attention, you have to control your avatar, its camera, and inventory. Even for a seasoned veteran, the interface is extremely clunky (albeit powerful). Twitter on the other hand provides a very casual way to stay in touch both in and at the conference. It can be accessed in many different ways, including RSS reader, phone, browser or desktop client, as well as the

The End of the World Wide Web?

I now have a very organised and efficient way of working online, thanks to a few great companies coming together and integrating their services. First of all, I use the magnificent Firefox to access the world at large. I had a go with Google Chrome, but found it hard to live without the vast array of Plug-ins Firefox provides. And the less said about Internet Explorer the better. Firefox allows me to display my favourite bookmarks along a bar beneath my toolbar, for quick and easy access to my main websites. One such button is the "Share on Facebook" link, allowing me to share any page I find of interest instantly and easily. The whole toolbar is invaluable, although it's not a benefit exclusive to Firefox. I am a slave to the Google Corporation. Google allows me to store and work on all my documents ONLINE , meaning I rarely have to use Open Office again. (Anyone who is still paying for Micro$oft Office needs their head seeing to...) Google also provides Googl

Virtual Going Out is the New Going Out

A 'Virtual' Escape From Economic Pain: http://www.forbes.com/ebusiness/2008/10/09/virtual-world-economy-tech-ebiz-cx_mji_1010virtual.html It seems that in these times of economic decline, people don't want to forgo the luxuries that they've grown accustomed to over the years, so are choosing to indulge themselves in a virtual manner instead. There's certainly a lot to be said for staying home surrounded by cheap entertainment compared with going out and being ripped off and mugged. Could this be the future? As Virtual Reality improves, we'll be finding it replacing more and more of the "Real Life" things we currently take for granted. Why travel on dangerous, expensive, and environmentally unfriendly airlines when you can immerse yourself in a Virtual holiday? Google Earth and Google Street, not to mention other "virtual sightseeing" options have recently taken a lot of big steps towards this. Although virtual reality interfaces have a l

Otherland

Well, I've finally finished the Otherland Quadrilogy. It was the best 4000 pages I've ever read. It's shocking how it was written back in the late 90s. So many concepts addressed were way, way ahead of their time. In my article "Virtual Unreality", I touched on a few of these before I had heard of the Otherland books, but these books go into more depth that I could have imagined. Second Life, which was only released in 2003, a couple of years after the last Otherland book, appears to be our closest manifestation of the books. Concepts that have originated in Second Life were predicted in Otherland, whether the users of Second Life were aware of Otherland or not. The books are a fascinating forward look at metaverses, virtual reality, and artificial intelligence. At the start of every chapter there is a newsfeed, giving a snippet of what is going on in the late 21st century world. Everything from politics to entertainment is reported on, giving the book even

Virtual Unreality

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Imagine, a life fully immersed inside a computer game where our every desire is fulfilled, and the suffering of reality is absent.   One day, we may decide that a virtual existence is a more appealing option than the real world of pain and limitations. Perhaps we could create such an amazing alternative, that reality itself becomes obsolete. Even today, without the "fully immersed" aspect, there are thousands of people who already spend more time in virtual worlds than the real one. As virtual environments improve, this will only increase. Since the early 21st century, the residents of the virtual world Second Life have been working hard to recreate real "life" as accurately as possible. Despite the virtual platform giving occupants the ability to fly and teleport, they still prefer to meticulously create staircases to walk their avatar up and down. At discos, people require the coolest dance animations and best looking clothes. In meetings, virtual charact